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71112-01 - Übung: Exploring Cultural Heritage in Video Games 3 KP

Semester Frühjahrsemester 2024
Angebotsmuster einmalig
Dozierende Béatrice Gauvain (beatrice.gauvain@unibas.ch, BeurteilerIn)
Inhalt Heritage is understood as tangible and intangible cultural assets, serving as evidence of human creativity and ingenuity with significant historical, societal, artistic, scientific, or economic importance. They are protected, maintained, and made accessible to the public. Cultural heritage is not static but undergoes constant change, particularly in the digital realm where new possibilities arise for presenting and conveying cultural assets. An intriguing genre in this context is video games, where the consumer doesn't play a passive and observational role but actively interacts with digital representations of cultural heritage.

This raises several questions to be addressed in this seminar:

How is tangible and intangible cultural heritage represented in video games?
To what extent does this contribute to the preservation and continuation of these cultural assets, and do they develop a life of their own?
How does this impact cultural memory?
How do video games handle historicity?
What is the player's approach and interaction with cultural heritage?
What cultural knowledge is conveyed to players, and what potential issues may arise?
How do various interest groups in commercial game development deal with cultural heritage?

After an introduction, participants will independently explore and present topics. There are numerous facets of cultural heritage in video games that can be examined, such as 3D models and representation of cities (Assassin’s Creed), urban structures and city building (BioShock Infinite, Age of Empires, Civilization), societal constructions (Total War, Age of Empires, The Elder Scrolls, World of Warcraft, Way of the Samurai), reception of antiquity (Caesar, Populous, God of War), reception of the Middle Ages (The Elder Scrolls, World of Warcraft), reception of indigenous peoples (Never Alone, This Land is My Land, …), Christianity and Bible reception (Darksiders, Devil May Cry, Diablo, Fallout), as well as virtual sacred places and rituals (Assassin's Creed, Far Cry, The Talos Principle, Valheim, The Legend of Zelda, World of Warcraft, Mass Effect).

 

Teilnahmebedingungen The number of participants is limited. In the event of oversubscription, students of Digital Humanities will be given preferential admission.
Unterrichtssprache Englisch
Einsatz digitaler Medien kein spezifischer Einsatz

 

Intervall Wochentag Zeit Raum
wöchentlich Dienstag 10.15-12.00 Kollegienhaus, Hörsaal 117

Einzeltermine

Datum Zeit Raum
Dienstag 05.03.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 12.03.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 19.03.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 26.03.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 02.04.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 09.04.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 16.04.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 23.04.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 30.04.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 07.05.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 14.05.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 21.05.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Dienstag 28.05.2024 10.15-12.00 Uhr Kollegienhaus, Hörsaal 117
Module Modul: Digital Humanities, Culture and Society (Master Studienfach: Digital Humanities)
Modul: Koordinaten der Kreativität (Master Studiengang: Kulturtechniken)
Leistungsüberprüfung Lehrveranst.-begleitend
An-/Abmeldung zur Leistungsüberprüfung Anmelden: Belegen; Abmelden: nicht erforderlich
Wiederholungsprüfung keine Wiederholungsprüfung
Skala Pass / Fail
Wiederholtes Belegen nicht wiederholbar
Zuständige Fakultät Philosophisch-Historische Fakultät, studadmin-philhist@unibas.ch
Anbietende Organisationseinheit Digital Humanities Lab

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