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78304-01 - Übung: Critical Game Modification: Practice and Theory (3 KP)

Semester Frühjahrsemester 2026
Angebotsmuster unregelmässig
Dozierende Ranjodh Singh Dhaliwal (ranjodhsingh.dhaliwal@unibas.ch, BeurteilerIn)
Inhalt Video game modification, or “modding,” is an increasingly pervasive vernacular practice where players pick apart their favorite games and restitch them together into novel creative productions. Taking advantage of games’ nature as assemblages of varied digital media elements—graphic art, animation, music, sound, code, data, dialogue—“modders” will add, edit, and swap these elements in order to extend, alter, and remap the qualities and behaviors of their chosen games. In doing so, they develop novel insights about these games and their affordances beyond what may be gleaned through routine play.

This course (workshop?) explores the critical potentials of modding as a scholarly practice for researchers engaged in the study of games, software, and digital media. Modding helps to reveal the implicit and explicit assumptions and design decisions made by developers about their game worlds, to explore how these manifest for players at the interstices of computational processes and aesthetic experience, and, crucially, to experiment with alternative possibilities. Moreover, interrogating the modding process itself—identifying what kinds of changes are more or less difficult to implement—can offer insights into the technical and social conditions within which digital games are produced, distributed, and played.

In addition to a set of hands-on lessons in which students practice and reflect upon the process of modding a selection of historically significant and popular video games, we will contextualize modding within historical traditions of non-commercial and amateur game production, artistic hacks, and other design interventions, as well as academic methods and approaches including critical code studies, media archaeology, and critical making. For a final assessment, students will develop research dossiers on a game of their choosing, addressing existing community modding practices, its openness to and barriers against modification, and critical insights produced through their own efforts to modify it.

 

Teilnahmevoraussetzungen The number of participants is limited. In case of over-subscription, students of Digital Humanities will be given priority.
Unterrichtssprache Englisch
Einsatz digitaler Medien kein spezifischer Einsatz

 

Intervall Wochentag Zeit Raum
wöchentlich Dienstag 12.15-14.00 Kollegienhaus, Hörsaal 119

Einzeltermine

Datum Zeit Raum
Dienstag 24.02.2026 12.15-14.00 Uhr Fasnachtswoche
Dienstag 03.03.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 10.03.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 17.03.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 24.03.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 31.03.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 07.04.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 14.04.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 21.04.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 28.04.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 05.05.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 12.05.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 19.05.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Dienstag 26.05.2026 12.15-14.00 Uhr Kollegienhaus, Hörsaal 119
Module Doktorat Digital Humanities: Empfehlungen (Promotionsfach: Digital Humanities)
Modul: Digital Humanities, Culture and Society (Master Studienfach: Digital Humanities)
Modul: Humanities and Social Science Coding (Master Studienfach: Digital Humanities)
Prüfung Lehrveranst.-begleitend
Hinweise zur Prüfung Engagement in class and activities, and one brief (1-2 page) report on game modding processes constitute the minimum requirements for assessment.
An-/Abmeldung zur Prüfung Anmelden: Belegen; Abmelden: nicht erforderlich
Wiederholungsprüfung keine Wiederholungsprüfung
Skala Pass / Fail
Belegen bei Nichtbestehen beliebig wiederholbar
Zuständige Fakultät Philosophisch-Historische Fakultät, studadmin-philhist@unibas.ch
Anbietende Organisationseinheit Digital Humanities Lab

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