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78304-01 - Practical course: Critical Game Modification: Practice and Theory (3 CP)

Semester spring semester 2026
Course frequency Irregular
Lecturers Ranjodh Singh Dhaliwal (ranjodhsingh.dhaliwal@unibas.ch, Assessor)
Content Video game modification, or “modding,” is an increasingly pervasive vernacular practice where players pick apart their favorite games and restitch them together into novel creative productions. Taking advantage of games’ nature as assemblages of varied digital media elements—graphic art, animation, music, sound, code, data, dialogue—“modders” will add, edit, and swap these elements in order to extend, alter, and remap the qualities and behaviors of their chosen games. In doing so, they develop novel insights about these games and their affordances beyond what may be gleaned through routine play.

This course (workshop?) explores the critical potentials of modding as a scholarly practice for researchers engaged in the study of games, software, and digital media. Modding helps to reveal the implicit and explicit assumptions and design decisions made by developers about their game worlds, to explore how these manifest for players at the interstices of computational processes and aesthetic experience, and, crucially, to experiment with alternative possibilities. Moreover, interrogating the modding process itself—identifying what kinds of changes are more or less difficult to implement—can offer insights into the technical and social conditions within which digital games are produced, distributed, and played.

In addition to a set of hands-on lessons in which students practice and reflect upon the process of modding a selection of historically significant and popular video games, we will contextualize modding within historical traditions of non-commercial and amateur game production, artistic hacks, and other design interventions, as well as academic methods and approaches including critical code studies, media archaeology, and critical making. For a final assessment, students will develop research dossiers on a game of their choosing, addressing existing community modding practices, its openness to and barriers against modification, and critical insights produced through their own efforts to modify it.

 

Admission requirements The number of participants is limited. In case of over-subscription, students of Digital Humanities will be given priority.
Language of instruction English
Use of digital media No specific media used

 

Interval Weekday Time Room
wöchentlich Tuesday 12.15-14.00 Kollegienhaus, Hörsaal 119

Dates

Date Time Room
Tuesday 24.02.2026 12.15-14.00 Fasnachtsferien
Tuesday 03.03.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 10.03.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 17.03.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 24.03.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 31.03.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 07.04.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 14.04.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 21.04.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 28.04.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 05.05.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 12.05.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 19.05.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Tuesday 26.05.2026 12.15-14.00 Kollegienhaus, Hörsaal 119
Modules Doktorat Digital Humanities: Empfehlungen (PhD subject: Digital Humanities)
Modul: Digital Humanities, Culture and Society (Master's degree subject: Digital Humanities)
Modul: Humanities and Social Science Coding (Master's degree subject: Digital Humanities)
Assessment format continuous assessment
Assessment registration/deregistration Reg.: course registration; dereg.: not required
Repeat examination no repeat examination
Scale Pass / Fail
Repeated registration as often as necessary
Responsible faculty Faculty of Humanities and Social Sciences, studadmin-philhist@unibas.ch
Offered by Digital Humanities Lab

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